Your AR experiences, accessible on any device
Scenery was built on the conviction that immersive experiences should be accessible without friction while providing the best possible quality. Our AR App Clips already eliminated the app download barrier on iOS while pushing for the best-in-class visual fidelity, tracking stability and comprehensive set of AR features. That perspective didn't change, but luckily technology evolved – and so did we. It's the number one question we've heard the most: "What about Android?" The WebXR Viewer is our answer. Every Scenery experience with WebXR enabled gets a shareable link that works everywhere: No downloads. No installs. Just tap the link and you're in. During the beta, getting started is simple: Request access — Reach out via our beta signup form or join the #webxr channel on our Discord. Get your entitlement unlocked — We'll enable WebXR for your account. Opt in per experience — In the Scenery editor, toggle "WebXR Support" in your experience settings. A viewer URL is automatically generated: Share it — QR code, social media, email, embedded on your website — however you like. On the campaign landing page, visitors see contextual actions based on their device. Android users get a "View in AR" button. Desktop users get "View in 3D". iOS users continue to get the full App Clip experience. Most of the features you know from Scenery translate directly to the web viewer. If you've built an experience in the editor, chances are it just works: On desktop, you get orbit camera controls to explore the scene from any angle. On Android, you're in full AR — your creations placed right in the real world. A few things behave slightly differently compared to the native iOS or visionOS experience: The following features from the native Scenery app are not supported in the WebXR Viewer: If your experience relies on any of these features, it may not render as expected in the WebXR Viewer. We recommend testing before enabling WebXR for your audience. We're actively working on expanding the viewer's capabilities: WebXR Viewer is currently available to select creators. Request beta access or reach out to us directly. We can't wait to see your experiences reach a wider audience. The world is spatial. Now, every screen is a window into it.Why WebXR?
Focusing on only the most sophisticated AR frameworks out there meant excluding a group of users who were running devices which lacked performance and processing power.
A conscious decision, not an easy one, as we truly believe AR needs to hit a certain level of quality to jump the perception gap from gimmick to value.
Android devices and the WebXR standard have matured and while browser-based AR is far from being on-par with our native approach, we're finally entering a phase where on Android and the web, the quality hits a level we can support and work with.
How It Works
viewer.scenery.app/{experienceId}.
What Works Out of the Box
What Works Differently
Known Limitations
What's on the Roadmap
Where It Runs
AR Mode
3D Viewer
Chrome on Android
Full AR
Full 3D
Chrome on Desktop
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Full 3D
Safari (iOS/macOS)
Use the native Scenery app
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Firefox
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Limited 3D
Meta Quest
Coming soon
Coming soon
Get Access
Arthur Schiller
Marc Wicht