You have some burning questions? Find your answer here.
What is spatial computing?
Spatial computing refers to technologies that understand and interact with the physical world in 3D space. It allows digital content to be placed, manipulated, and experienced in real-world environments using AR and mixed reality devices like the Apple Vision Pro. With spatial computing, computers recognize objects, surfaces, and user movements, enabling immersive and interactive experiences.
What is the difference between AR, MR and VR?
All these three expressions mean to display digital content in relation to the real world. Augmented Reality (AR) especially means enhancing the world, the real environment is shown all the time and digital content is displayed within and upon it. Virtual Reality (VR) means a whole environment just digitally. You won't see the real world anymore but immersed in a completely different environment. Mixed Reality (MR) blends the real and virtual worlds, allowing digital objects to interact with the physical environment in real time. Where the borders of Augmented and Virtual Reality fade, the term Extended Reality (XR) is often used.
How does AR work?
Augmented reality applications usually work with an interaction of two systems. The tracking engine scans the room for fixed points using the camera, gyroscope and/or scanners such as LiDAR to identify the ground and depth. The rendering engine takes this spatial data to render an accurate fit image of the 3D asset in relation to the space and camera. Since this process requires special technology and processing power, only newer mobile devices are capable of AR.
Are there limitations?
As with any new technology, augmented reality has technical hurdles that can only be overcome in the future. But there is already much more possible than most can imagine. Face-, hand- and body-tracking, geo-positioning and the exact alignment to buildings, machine learning, haptic feedback, interactions with digital elements, displaying people in AR... And these are just a few examples. When in doubt, we at Scenery can make a lot possible. That's why we encourage users to think not from the technical possibilities, but from the story they want to tell. This is how new, unique experiences are created that can be implemented in most cases.
What is WebAR?
Web-based augmented reality is the browser-based representation of augmented reality. It works platform independent, but some technical basics have to be given for the mobile device. Individual elements can be made accessible to almost every smartphone user in AR. However, the functionality is very limited.
How do I create experiences for Apple's Vision Pro?
Create AR for Apple's headset easily with the Scenery Editor. Upload custom 3D models, add interactions or events and publish the whole scene on scenery. The Scenery app for playing the experiences is available on AppStore.
What does Scenery feature?
The AR options in Scenery are probably much more complex than you might first think. Here are some examples:
- App less experiences via AppClips
- Apple Vision Pro player support
- Visual positioning, which allows you to run your experience in all big cities with centimeter accuracy without manual user positioning
- Animations baked into USDZs from Blender or Cinema4D
- Walks that can be opened in a space-bound area anywhere in the world
- Spatial Audio for immersive experiences
- Haptic feedback for iPhones
- Android player support. - coming soon
And much more
What devices can I use Scenery on?
The Editor is downloadable to MacOS and iPadOS. Bringing a whole new and intuitive possibility to design and visualize AR our new editor offers user-centered solutions to most AR creation wishes.
Scenery's player mode enables us to view AR in our iOS-based app that runs on Apple's iPhones and iPads. Optimized for iPad, all devices starting from iPad with A9 chips are capable. iPhones with iOS 16 or above run with Scenery. Optimally, tracking works with a LiDAR scanner.
Experiences created with Scenery are available on Apple Vision Pro.
An android WebXR Player is in the making. Contact us for more info.
What is a USDZ file?
The .usdz file format was originally developed by Pixar to reliably share animated 3D scenes between various collaborators. Apple uses this file format and has extended it to make it usable for AR applications.
A .usdz file contains not only the 3D model, textures and animations compared to .gltf files. It can also contain interactions, behaviours, sounds and timings.
What anchors can I use?
Scenery offers a broad variety of anchors. They can even be combined, mixing for example a location-based experience with additional image markers.
Here is a list of our supported anchor types:
- World Tracking
- Location Based (GPS + various Visual Positioning Systems)
- Image Tracking
- AppClip Tracking
- Horizontal Plane
- Vertical Plane
- Room based localization - coming soon
- Object Tracking - coming soon
- Camera
- Current Point of View
- Face
- Body - coming soon
What is an App Clip?
One of AR's biggest challenges is the app-less accessibility of content. You have the option to easily distribute your experiences with a simple link, QR code (App Clip) or NFC tag that can be opened without an app download. Get in touch with us if you are interested.
Can I use my own branding?
Branding options are possible at Scenery to various extents. From the placement of logos and use of corporate colours to the app free use of individual experiences without Scavengar download, almost anything is possible. Just contact us!
What Platforms are supported?
iOS (iPhone and iPad): Since Scenery is an Apple ecosystem native app all experiences run on iOS. They can be shared via AppClip so no app-download is needed to view experiences.
Android: An Android / WebXR Player is in development and is planned for later this year. Get in touch with us for more info.
Apple Vision Pro: Scenery Experiences are accessible on Apple Vision Pro.
Is Scenery an Adobe Aero Alternative?
With the cancellation of Adobe Aero many creators are looking for an alternative. And we hear you. Luckily Scenery already covers most features of Adobe Aero. There are some steps though to undertake to bring your Aero experiences into Scenery.
How does Aero Migration work?
For now you should start with zipping up your Aero .real files. You can convert most of your 3D glb files into usdz (f.e. with Apples Reality Converter) and rebuild the experience in Scenery. Videos need to be saved as mp4.
If at any point in the process you need help, please don't hesitate to reach out to us via hello@scavengar.world.
What are the licensing models?
Our Licensing depends on the number of seats and use of the experiences.
You'll find all the options in our app. If at any point you have questions or feel like the fitting option is not there, please don't hesitate to reach out to us via hello@scavengar.world.
Pro Licensing
Pro Licensing unlocks most features of Scenery, like the Use of App Clips to share experiences without App-download, Templates and the creation of unlimited experiences. Some options like the use of custom materials, shaders and the use of experiences for commercial projects are not included. Please choose "Agency" to unlock all features or reach out to us via hello@scavengar.world.
Agency Licensing
Agency licensing is suited for creators and companies creating experiences for commercial use cases. All branding options and coding-interfaces are included on top of all pro features. It allows for unlimited experience creations.
Custom App Clips with branded displays require individual solutions which we're happy to provide. For use your experiences commercially you'll need the agency plan. please contact our team via hello@scavengar.world.
Educational Institutions
As a platform with advanced options and tools, scenery is already ideally suited to educational purposes. We are therefore always keen to hear from you personally and receive enquiries about student and education-related projects so that we can find opportunities for collaboration. Please feel free to contact us via hello@scavengar.world.
Still have questions?
Can't find what you're looking for? Our team is here to help you get the most out of Scenery.
Contact Support