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Asset Library & Folders ​

The asset library holds everything you can place in an experience – 3D models, images, videos, audio, and more. Open it from the Assets tab, or from within the editor at any time.

Asset types ​

The library is organized by type:

  • 3D – 3D models in USDZ, including ready-made assets, particle systems, and ShaderGraph materials. (Prepare them in Reality Composer Pro and export as USDZ.)
  • Images – PNG (with transparency) and JPEG.
  • Videos – standard video, plus spatial (stereoscopic) video (marked automatically when the system detects it) and transparent video. Transparent video lets you build polished, layered experiences without touching 3D.
  • Shader libraries – custom Metal shaders (see Materials and Post-FX).
  • Audio – sound files (MP3, WAV, M4A) for spatial, ambient, and effect audio.
  • Custom haptics – AHAP patterns for tactile feedback.
  • Environment maps – HDR / 360° images for custom lighting and backgrounds (see Environments & lighting).
  • Splat captures – SPZ scans of a real object or place (see Adding Content).
Each kind accepts specific formats – USDZ models, PNG/JPEG images, MP4/MOV video, MP3/WAV/M4A audio, AHAP haptics, HDR/EXR environment maps, and SPZ splat captures.

Uploading ​

Upload with the Upload asset button, or simply drag and drop files into the library – or straight into the editor.

Working with an uploaded asset ​

Select an asset to reveal what can be done with it – Preview it, Replace the file while keeping every reference to it intact, Rename it, or Delete it.

Two entries appear only where they apply:

  • Set Custom Thumbnail – replaces the picture shown on the asset's tile with an image of your choosing.
  • Generate Thumbnail – draws a preview for an asset no thumbnail could be made for automatically, currently splat captures. It appears only while the asset still has none, and needs a device that can draw the asset.

Alternate Files opens a sheet with the asset's details and, for a splat capture, its renditions.

A capture's tile also shows its splat count beside its file size, since the count is what decides whether it draws in full on a given device.

Folders ​

Keep things organized with folders, available here and across the app. Create a folder, give it a name, a colour, and an icon, then drag and drop assets into it. Right-click a folder to delete it – the assets move back out, they aren't lost.

Find assets fast

A library gets unwieldy across projects. Lean on folders to stay organized, and use the search bar to find an asset by name.