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ARRaycastResult

Result from scene.raycastAR() when ray intersects real-world surfaces

Properties

anchor

  • Type: AnchorData
  • Associated plane anchor if hit was on a tracked plane (nil for estimated surfaces)

target

  • Type: string
  • Type of target that was hit: "existingPlaneGeometry", "existingPlaneInfinite", "estimatedPlane"

targetAlignment

  • Type: string
  • Surface alignment: "horizontal", "vertical", "any"

worldTransform

  • Type: Transform
  • World transform matrix at hit location