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AudioStream
Streaming audio player for real-time audio playback Used for continuous audio streams like OpenAI Realtime API
Buffers up to 30 seconds of audio internally. For longer responses, playback drains the buffer as new audio arrives.
Properties
isDrained
- Type: boolean
- Whether the audio buffer has finished playing Use this to wait for playback to complete before resuming microphone
Example:
javascript
function waitForPlayback() {
if (!stream.isDrained) {
setTimeout(waitForPlayback, 100);
} else {
scene.microphone.start();
}
}Methods
append()
javascript
append(base64: string): voidAppend base64-encoded audio data to the stream buffer
Example:
javascript
ws.onmessage = function(event) {
var msg = JSON.parse(event.data);
if (msg.type === 'response.audio.delta') {
stream.append(msg.delta);
}
};Parameters:
base64(string) - Base64-encoded PCM16 audio data
Returns: void
stop()
javascript
stop(): voidStop playback and release resources
Example:
javascript
stream.stop();Returns: void