Appearance
Actions
Actions are what happens when an event's trigger fires. Each event holds one or more actions, shown on its action canvas.
Add an action from the + on the right of an event, or right-click the canvas for a quicker, browsable list. Actions are grouped into the categories below.
How actions run
- Sequential by default – without grouping, actions run one after another (shown by a small arrow between them).
- Group – drag one action onto another to form a group; actions in a group run simultaneously.
- Convert – right-click a group to convert it into a Sequence, Random, Repeat, or Cycle.
Build complex behaviour by nesting
Mix and match groups and sequences to choreograph an experience – e.g. a sequence that waits, plays a sound, then runs a group of animations together.
Categories
- Scene Content – add, remove, and show/hide objects.
- Action Ordering – group, sequence, wait, random, repeat, cycle, conditional logic.
- Animations & Appearance – animate objects, modify transform, blendshapes, particles.
- Audio & Haptics – ambient bed, per-object audio, haptics.
- Video – play / pause and seek video.
- Physics – impulses and physics resets.
- Experience – scene transitions, post-FX, links, pause / end.
- Dynamic Scene Adjustments – custom events, toggling events and gestures.
- Developer – debug messages and scripts (appears when scripting is enabled).
Variables
Variable actions (Set / Modify Variable) aren't in this menu – variables are managed in the Variables panel.