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Dynamic Scene Adjustments
Actions for firing reusable events and toggling interactivity. (For how actions are added, see Actions.)
Trigger Custom Event
Fires a custom event – a reusable bundle of actions you define once (as a scene event with a Custom trigger) and trigger from many places. Build complex logic (including scripts) once, then re-run it from any number of triggers instead of rebuilding it each time.
Options
- Event – the custom event to fire. (Define it first under scene events; see Events & triggers.)
Toggle Events
Enables or disables other events on the fly – the mechanism behind on/off interaction cycles (tap to show, then disable that event and enable its opposite). See Event options.
Options
- Event(s) to toggle, and whether to enable or disable.
Toggle Object Gestures
Enables or disables an object's drag / rotate / resize gestures (set up in the object's Properties → Gestures). Reversible – you can turn them back on later.
End Object Gestures
Cancels an object's gestures, including one already in progress. Unlike Toggle Object Gestures, this is one-way – it can't re-enable them.
Cancel Scheduled Actions
Cancels all actions that are currently waiting or scheduled – a way to tidy up or stop a chain of interactivity when the story moves on.