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Experience

Actions that affect the whole experience, not a single object. (For how actions are added, see Actions.)

Transition to Scene

Moves to another scene in the experience. Each scene keeps the experience's anchoring but is its own canvas, with its own content and events (see Scenes).

Options

  • Scene – which scene to transition to.

Set Post-Processing Effect

Applies (or clears) a post-processing effect on the camera view – both shader effects and filters. Default is none. Create effects in the Post-FX section first, then select one here.

Because it's dynamic, you can change the whole visual style on user input – e.g. switch to a black-and-white filter when the user picks a "1920s" object.

Start with no effect, then apply a post-processing filter on tap.

Set Surroundings Effect

Dims or tints the user's real surroundings.

Platform support

Set Surroundings Effect works on Apple Vision Pro only.

Options

  • Effect – not applied, semi-dark, dark, ultra-dark, a custom dimming value, or a custom colour tint.

Great for focus and mood – darken the room when the user picks up an object, or tint the space to match a video that's playing.

Set Immersion Mode

Changes how much the experience replaces the real world, mid-experience – so you can switch immersion on user input, such as a button that takes the viewer from their room into a fully virtual space.

Options

  • Immersion ModeMixed keeps the real world visible with content overlaid, Full replaces it with the virtual environment, and Progressive lets the viewer adjust the amount in between (on Apple Vision Pro, using the Digital Crown).
  • Progressive Immersion Range – for Progressive, the minimum, maximum, and starting immersion level, as a percentage. (currently Apple Vision Pro only)

On iPhone and iPad, Full and Progressive both show the virtual environment (with AR tracking still active), while Mixed shows the camera.

Opens an external link in the browser.

Options

  • Link name and URL (https).
  • Open in system browser.
  • A confirmation prompt that asks the user before leaving the experience (can be turned off).

Pause Experience

Opens the pause menu. No options. Useful with custom UIs when you want full control over when the experience pauses.

End Experience

Ends the experience (the user can't resume where they left off). On Agency / Enterprise plans you can also add an outro text and a call-to-action button (title + URL), which Scenery turns into a simple end screen – a way to send people somewhere after the experience.