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Experiences, Scenes & Objects

A few core ideas show up everywhere in Scenery. Understanding how they nest makes the rest of the editor click.

Experience

An Experience is the whole thing you build and share – one project, with its own settings, link, and tracking context. An experience can hold one or more Scenes.

Scene

A Scene is a self-contained stage within an experience – its own content, events, lighting, and settings. Simple experiences have a single scene; larger ones use several, moving between them at runtime with the Transition to Scene action. Manage scenes from the hierarchy (see Editor overview).

Object

An Object is something you place in a scene – the root node you select and move. Crucially, an object is what carries the anchor that decides where and how it attaches to the world (see Anchors).

Inside each object sits its visual content – a 3D model, an image or video, a UI panel, and so on. Select the object (not the content nested inside it) to anchor and position it; the content moves with it.

Container

A Container is an object that groups other objects. Anchor and move a container, and everything inside it comes along – handy for arranging several objects as one unit, or anchoring a group together.

Move the Container and its contents follow, while each inner model keeps its own transform at zero.

Object vs. its content

Tracking comes from the object's position, so fine-tune placement by moving the object, not the model inside it. See Anchors.